A fun filled game for the iPhone with a walrus with a need for speed and mass penguin carnage. An original idea I came up with for iClips iPhone games which we choose to do as our first iPhone game.
Besides the original concept, I created concepts for the environment, modeled and UVed Course 1, textured courses1-3, and lit all the courses, created two skycube maps, and laid out all the assets in Unity. At this time I also entered into a pseudo Creative Director role of the iClips Game Team after Josh Dicarlo left.
Dan Siebert modeled and UVed courses 2-5, modeled and textured props, modeled and UVed the Penguin Pin, and modified the Walrus into the Female Walrus. Nick Metcalf modeled and UVed the Walrus, rigged the Walrus, Female Walrus, and Penguin Pin as well as animated the Penguin Pin. Jennifer Stolzer textured both the Walrus and the Penguin Pin, animated the Walrus and Female Walrus, and create GUI elements. It is now currently being programed by Philip Hayes. The art and asset creation took place between October 2009 to mid November 2009.
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 Course 1 In-Game |
 Course 1 In-Game |
 Course 1 In-Game |
 Course 1 In-Game |
 Course 2 In-Game |
 Course 2 In-Game |
 Course 2 In-Game |
 Course 2 In-Game |
 Course 3 In-Game |
 Course 3 In-Game |
 Course 3 In-Game |
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Models & Textures
Since this is for the iPhone, Course 1 has a low polygon count of 1740 tris. Textures for the courses are 512x512.
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Course 1 1740 tris |
Course 1 1740 tris |
Course 1 - Course 512x512
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Course 1 - Ice End 512x512
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Course 1 - Sides 512x512
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Course 1 - Course UV
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Course 1 - Ice End UV
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Course 1 - Sides UV
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Course 2 512x512
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Course 3 512x512
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Skycube Maps
I used an Environment Sky texture in Maya coupled with a Maya fluid clouds that I modified to get results tailored to the game's look. Each side is 256x256 in-game.
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Clear Skys - Sky Cubemap
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Stormy Day - Sky Cubemap
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Lightmaps
Course 1 - Course 512x512
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Course 1 - Ice End 512x512
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Course 1 - Sides 512x512
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Course 2 512x512
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Course 3 512x512
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Course 4 512x512
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Course 5 512x512
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Course Concepts
Concept
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Concept
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