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Walrus Bowling


Level Artist and Enviroments

Programs Used: Maya, Photoshop, Unity

Platforms: iOS Mobile




A fun filled game for the iPhone with a walrus with a need for speed and mass penguin carnage. An original idea I came up with for iClips iPhone games.


Besides the original concept, I created concepts for the environment, modeled and UVed Course 1, textured courses1-3, and lit all the courses, created two skycube maps, and laid out all the assets in Unity. At this time I also entered into a pseudo Creative Director role for the iClips Game Team.



Course 1 In-Game

Course 1 In-Game

Course 1 In-Game

Course 2 In-Game

Course 3 In-Game

Course 3 In-Game



Models & Textures


Since this is for the iPhone, Course 1 has a low polygon count of 1740 tris. Textures for the courses are 512x512.


Course 1 1740 tris

Course 1 1740 tris

Course 1 - Course 512x512

Course 1 - Ice End 512x512

Course 1 - Sides 512x512



Skycube Maps


I used an Environment Sky texture in Maya coupled with a Maya fluid clouds that I modified to get results tailored to the game's look. Each side is 256x256 in-game.


Clear Skys - Sky Cubemap

Stormy Day - Sky Cubemap



Course Concepts

Concept

Concept