A fun filled game for the iPhone with a walrus with a need for speed and mass penguin carnage. An original idea I came up with for iClips iPhone games.
Besides the original concept, I created concepts for the environment, modeled and UVed Course 1, textured courses1-3, and lit all the courses, created two skycube maps, and laid out all the assets in Unity. At this time I also entered into a pseudo Creative Director role for the iClips Game Team.
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 Course 1 In-Game |
 Course 1 In-Game |
 Course 1 In-Game |
 Course 2 In-Game |
 Course 3 In-Game |
 Course 3 In-Game |
Models & Textures
Since this is for the iPhone, Course 1 has a low polygon count of 1740 tris. Textures for the courses are 512x512.
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Course 1 1740 tris |
Course 1 1740 tris |
Course 1 - Course 512x512
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Course 1 - Ice End 512x512
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Course 1 - Sides 512x512
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Skycube Maps
I used an Environment Sky texture in Maya coupled with a Maya fluid clouds that I modified to get results tailored to the game's look. Each side is 256x256 in-game.
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Clear Skys - Sky Cubemap
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Stormy Day - Sky Cubemap
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Course Concepts
Concept
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Concept
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