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New Orleans


Primarily Textures and Some Models

Programs Used: Maya, Photoshop, Unity

Platforms: Web




This is the second incarnation of New Orleans in which we decided to add more detail and handcraft almost all of our textures. I was primarily making textures for the environment.



Textured Buildings



1024x1024 (512x512 in-game)

Normals 1024x1024 (512x512 in-game)

Reflection 512x512



1024x1024 (512x512 in-game)

1024x1024 (512x512 in-game)

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1024x1024 (512x512 in-game)

1024x1024 (512x512 in-game)

1024x1024 (512x512 in-game)

1024x1024 (512x512 in-game)

Interiors



French Cafe 1024x1024 (512x512 in-game)

French Cafe Normals 1024x1024 (512x512 in-game)

Voodoo Shack Walls 512x512

Voodoo Shack Wood Beams 512x512

Voodoo Shack Doors 256x512

Voodoo Shack Windows 256x512



Streets


The streets were challenging because their attributes had to be unique and interesting, yet tileable. The brick sidewalk was one of the few pictures we used for a texture. I enhanced the color and added lost of grime in Photoshop.


Cobblestone 1024x1024 (512x512 in-game)

Cobblestone Normals 1024x1024 (512x512 in-game)

Cobblestone Intersection 1024x1024 (512x512 in-game)

Cobblestone Intersection Normals 1024x1024 (512x512 in-game)

Park Wall 512x128

Park Wall Normals 512x128

Park Step 512x128

Park Step Normals 512x128

Slate Tiles 512x512 Slate Tiles Specular 512x512 Slate Tiles Normals 512x512



Riverfront Stage - Modeled & Textured


I modeled and textured the riverfront area and created a stage to use for special events. The steps structure in the area shown is 895 tris and the stage with signs is 154 tris.


Steps Structure 895 tris - Stage & Extras 154 tris

Steps Structure 895 tris

Canvas 512x512

Support Ropes 512x512

Speakers 256x256

Support Truses 256x512

Concrete 1024x1024 (512x512 in-game)



Nature

Grass 512x512

White Bark 256x256