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The Lost World


Layout, Terrain, and Textures

Programs Used: Maya, Photoshop, Unity

Platforms: Desktop




Based off the book The Lost World. I was in charge of mapping and texturing the terrain in Unity's Terrain Editor as well painting in the trees and foliage and laying out our modeled assets. In pre-production I created the environment concept art.




Layout


Top View

Top View with Guide



Terrain Textures

Mossy Grass 512x512

Dirt and Grass 512x512

Mossy Rock 512x512

Rock 512x512

Cave Ceiling 512x512

Cave Ceiling ZBrush

Cave Ceiling ZBrush with Texture

Cave Ceiling Normals 512x512

Cave Wall 512x512

Cave Wall ZBrush

Cave Wall ZBrush with Texture

Cave Wall Normals 512x512



Environment Concepts

Environment Concepts: Below Plateau, Ancient Ruins, Pinnacle Accent

Environment Concepts: Cave City 1, Lake Shore, Forest Escape