This is the second incarnation of New Orleans in which we decided to add more detail and handcraft almost all of our textures. I was primarily making textures for the environment. |
Textured Buildings
Interiors
 French Cafe 1024x1024 (512x512 in-game) |
 French Cafe Normals 1024x1024 (512x512 in-game) |
 Voodoo Shack Walls 512x512 |
 Voodoo Shack Wood Beams 512x512 |
 Voodoo Shack Doors 256x512 |
 Voodoo Shack Windows 256x512 |
Streets
The streets were challenging because their attributes had to be unique and interesting, yet tileable. The brick sidewalk was one of the few pictures we used for a texture. I enhanced the color and added lost of grime in Photoshop.
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 Cobblestone 1024x1024 (512x512 in-game) |
 Cobblestone Normals 1024x1024 (512x512 in-game) |
 Cobblestone Intersection 1024x1024 (512x512 in-game) |
 Cobblestone Intersection Normals 1024x1024 (512x512 in-game) |
 Park Wall 512x128 |
 Park Wall Normals 512x128 |
 Park Step 512x128 |
 Park Step Normals 512x128 |
Slate Tiles 512x512 |
Slate Tiles Specular 512x512 |
Slate Tiles Normals 512x512 |
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Riverfront Stage - Modeled & Textured
I modeled and textured the riverfront area and created a stage to use for special events. The steps structure in the area shown is 895 tris and the stage with signs is 154 tris.
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Steps Structure 895 tris - Stage & Extras 154 tris |

Steps Structure 895 tris |

Canvas 512x512 |

Support Ropes 512x512 |

Speakers 256x256 |

Support Truses 256x512 |

Concrete 1024x1024 (512x512 in-game) |
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Nature
 Grass 512x512 |
 White Bark 256x256 |
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